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Games and game development

Our studio is at the concept stage. Here is what we are exploring and how we plan to build it.

Demonstration content. Titles and descriptions below are working concepts. No game is released, priced or confirmed for any platform, and there are no store pages to link to yet.

Showing 3 of 3 concepts

  • ConceptPlaceholder

    Voidline

    Tactical team shooter

    A working concept for a round-based tactical shooter built around readable competitive play.

  • ConceptPlaceholder

    Rift Courier

    Co-op action

    A concept for a short-session co-operative action game for two players.

  • ConceptPlaceholder

    Ironcourt

    Competitive arena duel

    A concept for a one-versus-one arena game with a ranked ladder.

How we approach development

Prototype before production
Each idea starts as a small playable test. If it is not fun to play in a rough form, it does not move forward.
Built for organised play
Spectator views, clear rules and clean results data are designed in, so tournaments can run on our own games.
Technical craft
Shared tooling for matchmaking, brackets and rankings means every new game starts with a working competitive backbone.
Truthful status
Concept, in development, coming soon and released each mean exactly that. We will not present a concept as a product.